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Posted: 4/5/10 12:17:08pm
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Most of us are gonna be working on the blood prince council tonight hope this helps
You're faced with 3 opponents in this fight that all share the same health pool. However, you can only damage one of the Princes at any given time. Who this is changes periodically but will always be visible by the red blood-ball surrounding one prince that indicates the Invocation of Blood buff which makes them more powerful but also vulnerable.
We used a setup of 2 tanks, 1 ranged warlock tank and 3 healers to counter the princes, but other setups may work just as well or even better for your raid team.
Prince Valanar is a kinetic element type of enemy whose main ability is Shock Vortex that turns into Empowered Shock Vortex when he is invocated. His cup also runneth over a lot. Shock Vortex creates a white swirling ball on the ground that'll knock back enemies within 13 yards of it and also deal about 6000 damage, but it can easily be avoided after it has been cast.
Empowered Shock Vortex on the other hand will inflict damage to all enemies within 30 yards, but also makes every raid member within 12 yards of one another take additional damage depending on how many people are close and also knocks them back. So pay close attention to whether Valanar casts empowered or normal Shock Vortex and make sure to be spread out if it's Empowered Vortex. Valanar is always the first prince to get empowered.
The other ability he has is Kinetic Bomb which is just a beach ball hovering in the air that drifts towards the ground unless it is consistently damage. When it hits the ground it inflicts raid wide damage with a knockback, so make sure to keep it afloat.
Prince Keleseth is the shadow element prince we used our warlock tank for. He'll consistently cast Shadow Lance at whoever is tanking him, which hits for about 16000 damage without resists. To counteract this, your Keleseth tank needs to pick up the Dark Nuclei that spawn periodically throughout the fight.
Our lock said he just cast Corruption on them to get them to follow him, but either way you always aim to pick up at least three of them. Each of them will decrease your shadow damage taken by 35% and this buff stacks, but it also makes you take some minor consistent damage. When Keleseth gets invocated, he'll cast empowered shadow lance, which hits for about 80k, so you see why you want to keep at least three balls around you at any given time. They disappear after a certain amount of time, so don't stop collecting. Gotta catch em all!
Taldaram is the Fire element prince. He'll consistently cast Glittering Sparks which is a frontal cone ability that deals about 14k damage and slows movement speed of anyone getting hit. Ideally this should just be his tank.
More importantly, Taldaram's main ability is Conjure Flame which summons a flame ball wherever he's currently standing that will then float over to a random raid member and deal some damage to its target and anyone nearby when it hits.
When the fire prince gets Invocation of Blood however, the flame he conjures turns into an Inferno Flame - much bigger than the normal one - and also picks a target and floats over to it. The more people that get hit by this ball while it's traveling to its target, the smaller it gets and less damage it will inflict when it reaches it. However, it'll always cause at least 10k AoE damage, so no one should be near the target after weakening the flame. He will cast this frequently while empowered.
As long as you have the raid awareness to deal with Shock Vortexes and Inferno Flames and your Keleseth tank is competent at picking up purple balls, the Blood Prince council shouldn't cause you much trouble. Coordination and awareness go a long way on this fight.