Strategy: Blood Prince Council
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Shared health pool: 10-man 8.37M 25-man 33.5M

3 mobs, and an orb that jumps to one everyone 45 seconds. Only the one with the orb in him can be hurt, but all 3 need to be tanked the entire fight.

10-man: 2 tanks, 3 healers, random dps.
25-man: 2 tanks, 6 healers, random dps.

Prince Valanar is in the center and is always the first to have the orb. He summons Kinetic orbs which slowly fall to the ground unless they are being damaged. Melee pets make great babysitters for these. He does Shock Vortex which places a circle of white crap on the ground. Stay out of it. When Empowered (i.e. has the orb), he does Empowered Shock Vortex. 4.5 second cast centered on him. Get away from him and spread out.

Taldaram is on the right. He does Glittering Sparks in a frontal cone targetted on a random member. Mass Dispel if it hits a bunch of melee. Otherwise just heal through it. Flame Orbs target a person, kite them around as long as possible. Empowered Flame Orbs need to be kited as well, but others need to follow it as well to absorb some of the damage before it explodes.

Keleseth is the last and all he does is spam Shadow Lances. He can be tanke by a traditional tank or by a ranged. Blue/Purple balls spawn called Shadow Nucleus. These need to be agro'd by the Keleseth tank and not killed. They provide 35% resistance to shadow each and they stack. You should always have at least 3 on you at any given time since his Empowered Shadow Lance hits for 80k. They also cause a DoT on the tank that needs to be healed through.


Easiest way of of doing this is to have a tank grab both Valanar and Taldaram, and another 'tank' (traditional or ranged) grab Keleseth. Use a CD on Keleseth tank until he gets a couple-few orbs, then just make sure it's melee out during Empowered Shock Vortex(ala Prince from kara with a bit of Gruul's thrown in), kite the fire balls, and keep the Kinetic Orbs from hitting the ground. That's it.
Get your fellow raiders to come read this thread!

If we kill them within 3 'real' attempts, 1000g to a /roll. If an attempt was fubared by weird agro on the Nucleii or knockback bugginess, it won't count.


No saying we're gonna range tank, but good view anyway:



Another good view:

Thank goodness for a fight with no slime, no ooze and no questionable apendages sticking out of anyone's head.

This looks like fun ... I'm sure there is someone better suited but if not I'll volunteer to range tank
Quote
no questionable apendages sticking out of anyone's head


LMAO!


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Killa is not politically correct. He is just correct. Always.

"We are never deceived; we deceive ourselves."
--Johann Wolfgang von Goethe
/bump for a good read and or view


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Is this thing on?
Did we want to use a Warlock to tank Keleseth or just use an OT? This info is from MMO champion head to the site for a better view.

http://www.mmo-champion.com/index.php?page=891



Abilities
Prince Taldaram
Invocation of Blood The Darkfallen Orb empowers Taldaram, granting him more formidable abilities. Unlimited range. Instant
Glittering Sparks Glittering sparks shoot from the caster's hands in a cone, burning enemies for 14820 Fire damage over 8 sec and reducing their movement speed by 20%. 90 yd range. Instant
Conjure Empowered Flame Conjures an empowered ball of flames that flies through the air toward the target and explodes on impact. 50 yd range. 3 sec cast
Empowered Flare Empowered Flames discharge some of their stored energy, inflicting 1000 Fire damage to a random nearby target. Instant
Flames Explode violently, inflicting a minimum of 10000 Fire damage to nearby enemies. Larger balls of flame deal additional damage based on size. Instant

Prince Valanar
Invocation of Blood The Darkfallen Orb empowers Valanar, granting him more formidable abilities. Unlimited range. Instant
Empowered Shock Vortex Creates force vortices on all nearby enemies, inflicting 5000 Physical damage and knocking enemies near the target away. Unlimited range. 4.5 sec cast
Shock Vortex Creates a vortex of swirling force near an enemy target that inflicts damage and knocks back enemies near it. Unlimited range. 1.5 sec cast
Kinetic Bomb Explodes on impact with the ground, inflicting 13500 to 16500 Physical damage and knocking enemies back in a wide area. Instant

Prince Keleseth
Invocation of Blood The Darkfallen Orb empowers Keleseth, granting him more formidable abilities. Unlimited range. Instant
Empowered Shadow Lance Hurls a bolt of dark magic at an enemy, inflicting 85313 to 89687 Shadow damage. 30 yd range. 1.5 sec cast
Shadow Lance Hurls a bolt of dark magic at an enemy, inflicting 19013 to 19987 Shadow damage. 30 yd range. 1.5 sec cast
Shadow Prison Binds an enemy. Movement by a bound enemy inflicts 350 initial Shadow damage, increasing by 500 for each second of movement. Remaining motionless for 10 sec will reset the stack. Instant
Shadow Resonance Summons a Dark Nucleus. Dark Nuclei feed on their own energy, causing them to destroy themselves over time. Instant
Dark Nucleus (Summon)
Shadow Resonance The nearest target resonates with shadow, suffering 1000 damage and reducing Shadow damage taken from all sources by 35% for 86399 sec. 15 yd range. Instant







Its very important all raid members are aware of all boss abilities. We have such a limited time to raid we need to ensure that time is maximized our extra time will be spent working on strats so please be prepared.





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